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Game · Endorphin Studios

Endorphin Vice

SteamEurope and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.

Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear.

Before you buy

Redeem on
Steam clientPC: Windows. Needs a free Steam account.
Activates in
Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.Activates on accounts registered in the EU, EEA, Switzerland and the United Kingdom.Will not activate on accounts registered in North America, Asia, Latin America or Oceania.
You get
A digital activation keyStandard edition. No disc, no box.
Delivery
To your account and by emailDelivered to your account and by email once it is ready. Some orders get a short manual check first.

Trailers and screenshots

01 / 11 Trailer

Endorphin Vice

Trailer 1 of 3

About this game

ENDORPHIN VICE

RAGDOLL

Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.

Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.

GORE PROCEDURAL.

Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.

Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.

MELEE

Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.

Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.

COMPLEX TRAUMA MEDICAL SYSTEM

Surviving requires managing the full physiological cascade of combat trauma:

  • Agony System: visual shock post-impact, permanent blur below 25% HP

  • Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.

  • Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states

  • Tourniquet: stops arterial bleeding instantly, but spikes your BPM

  • Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.

  • Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma

TACTICAL AI

Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.

REAL BALLISTICS

Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.

SANDBOX SYSTEMS

  • Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.

  • Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down

  • Physics Helicopter: real lift, drag, torque, inertia, and crash behavior

  • 100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss

  • Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.

  • Kamikaze and Bomber Drones: strategic air assets

  • Woods Sandbox Map: vast open environment for large-scale tactical scenarios

  • Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.

PROCEDURAL MOVEMENT AND WEAPON SYSTEMS

  • Procedural weapon sway with breathing micro-motions and weight shift

  • Realistic aiming hand tremors that intensify after damage or sprinting

  • Dynamic shoulder switching and corner peeking

  • Weapon wall-clip prevention: the barrel cannot pass through surfaces

  • Momentum-based directional dodging system

  • Procedural back-lean on sloped surfaces

  • Dynamic crosshair that turns red on hit

PERFORMANCE

Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.

Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.

CONTROLLER AND HANDHELD SUPPORT

100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.

Join the Discord for constant updates and direct bug reporting.

Description, images and details are taken from this product's Steam page.

Details

Developer
Endorphin Studios
Publisher
Endorphin Studios
Released
17 Feb, 2022
Genres
Action, Shooter, Simulation, Indie, Casual
Runs on
Windows
Activates on
Steam client, Europe and UK
Interface
English
Full audio
English
Controller
Full controller support
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Steam Achievements
  • Full controller support
  • DualShock Controller Support
  • DualShock Controller Support
  • DualSense Controller Support
  • DualSense Controller Support
  • Steam Cloud
  • Stats
  • Steam Leaderboards
  • Includes level editor
  • Family Sharing

spilled blood, gunshot wounds, bone breaks,shooting guns,punching ,dying in pain,etc

System requirements

Windows

  • Requires a 64-bit processor and operating system
Endorphin Vice system requirements on Windows
ComponentMinimumRecommended
OSwindows 10windows 10
Processorintel i3 7intel i7 5
Memory8 GB RAM16 GB RAM
Graphicsnvidia 1660rtx 3060
DirectXVersion 11Version 11
NetworkBroadband Internet connectionBroadband Internet connection
Storage20 GB available space20 GB available space
Additional Notesyou may need to install dx from microsoftyou may need to install dx from microsoft

Activating it on Steam client

  1. Open the Steam client and sign in.
  2. Choose Games in the top menu, then Activate a Product on Steam.
  3. Paste the key and confirm. It appears in your library.

The key is listed for the Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom. region. Read how regions work before you buy.

Endorphin Vice€10.97