
Game · Design Bureau KB-11
Nuclear Design Bureau
Design. Simulate. Detonate. As a junior engineer at the Kurchatov Institute, you design atomic devices to satisfy the demands of the State. A hardcore physics game simulating hydrodynamics, neutron transport, and thermonuclear fusion.
Before you buy
- Redeem on
- Steam clientPC: Windows. Needs a free Steam account.
- Activates in
- Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.Activates on accounts registered in the EU, EEA, Switzerland and the United Kingdom.Will not activate on accounts registered in North America, Asia, Latin America or Oceania.
- You get
- A digital activation keyStandard edition. No disc, no box.
- Delivery
- To your account and by emailDelivered to your account and by email once it is ready. Some orders get a short manual check first.
Trailers and screenshots
About this game
WARNING! THIS GAME IS IN EARLY ACCESS. IT IS BUGGY AND COMPUTE HEAVY. PLAYERS MAY FACE POTENTIAL BUGS, FREEZES, AND CRASHES.
WHILE THIS GAME UTILIZES WEBGPU and ELECTRON, LINUX/PROTON/MACOS ARE NOT OFFICIALLY SUPPORTED YET.
I UNDERSTAND THAT THE AI GENERATED CONTENT IS UNAPPEALING AND AM HEAVILY FOCUSED ON ADDRESSING THIS ISSUE.
THERE IS AN ACTIVE DISCORD COMMUNITY, PLEASE JOIN IF YOU'D LIKE TO PARTICIPATE IN ITS DEVELOPMENT.
NUCLEAR DESIGN BUREAU is a hardcore sandbox engineering game where you design and test nuclear devices.
You are a junior engineer at the Kurchatov Institute. The State gives you a target and a warehouse full of dangerous materials. Some directives limit what you are allowed to use. Your job is to build a device that does what the directive asks.
This game is built in the open. The campaign, the physics and the tools change based on what players build, where they get stuck, and what they ask for. That is the whole reason it is in Early Access.
HOW IT WORKS
- Receive a directive: Technical requirements and constraints, with material limits on some jobs.
- Measure it by hand: The criticality lab is first person. Set the core in its cradle, lower the beryllium reflector onto it, and watch the counter on the wall while the live k estimate climbs toward one. Push it too far and the dose lands on your hands, not on a number.
- Design: Paint materials straight onto the blueprint grid. Build the primary, the casing, and the supporting systems.
- Simulate: Hit the red button and run full detonation physics in real time.
- Refine: If it fizzles, fails, or wastes material, work out why and change it.
CORE FEATURES
- Physics-Driven Simulation: Shockwaves, heat, radiation, and chain-reaction behavior are modeled in real time.
- Criticality Lab: A first person room where you handle the real parts. Live Monte Carlo k-effective, a wall counter that lags the way the instrument actually would, and radiation exposure that shows on the operator instead of in a readout.
- Detonation Viewer: Observe detonations as they unfold, with live visual feedback on blast behavior.
- Campaign Directives: Structured mission progression with technical goals and constraints.
- Sandbox Mode: Unlimited experimentation with full design freedom.
- Iterative Engineering Loop: Build, test, diagnose, and optimize.
EARLY ACCESS STATUS (CURRENT BUILD)
The current Early Access build is playable end to end and includes the core gameplay loop:
- Design -> Simulate -> Detonate -> Refine
- The criticality lab
- Sandbox mode
- Campaign directives
- Save/load systems with ongoing stability improvements
This is an active development build. Expect balance changes, physics work, and campaign iteration during Early Access.
EARLY ACCESS ROADMAP (SUBJECT TO CHANGE)
Physics and Simulation
- Refining the detonation viewer (better shockwaves, damage radius and thermal radiation modeling, destructible buildings and targets)
- Finer grid resolution for stronger PCs and GPUs
- More to do in the criticality lab
Campaign and Content
- Expanding the campaign with unique challenges
- Many more directives/missions
- Voiced campaign
- Additional bomb concepts (high-radiation designs, clean bombs, neutron bombs)
- More advanced materials
Presentation and Audio
- More music tracks
Community and Meta
- Public leaderboard
- Statistics on every campaign directive, so you can compare how efficient your design was against everyone else's
DEVELOPMENT APPROACH
Design. Simulate. Detonate.
Early Access is where this game gets shaped in public. What players build, where they get stuck, and what they ask for decides what gets worked on next. Most of the day to day happens on Discord.
"The atom is not a soldier, Comrade. It is a force of nature. We merely tell it where to go."
Description, images and details are taken from this product's Steam page.
Details
- Developer
- Design Bureau KB-11
- Publisher
- Design Bureau KB-11
- Released
- 14 Sep, 2026
- Genres
- Strategy, Simulation, Puzzle, Indie
- Runs on
- Windows
- Activates on
- Steam client, Europe and UK
- Interface
- English
- Single-player
- Steam Achievements
- Custom Volume Controls
- Mouse Only Option
- Playable without Timed Input
- Save Anytime
- Steam Cloud
- Family Sharing
This game depicts the design and testing of nuclear weapons. While there is no graphic violence against humans, the themes of nuclear proliferation and mass destruction are treated with a serious tone appropriate for a mature audience.
System requirements
Windows
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit (version 1903 or later) | Windows 10 or 11 64-bit |
| Processor | 8-core, Intel i7-10700 or AMD Ryzen 7 3700X | 8-core, Intel i7-12700 or AMD Ryzen 7 5800X |
| Memory | 16 GB RAM | 32 GB RAM |
| Graphics | GeForce RTX 3070 or Radeon RX 6700 XT, 8 GB VRAM, WebGPU support | GeForce RTX 4070 or Radeon RX 7800 XT, 12 GB VRAM |
| DirectX | Version 12 | Version 12 |
| Storage | 3 GB available space | 3 GB available space |
| Sound Card | DirectX Compatible | |
| Additional Notes | Requires up-to-date graphics drivers with WebGPU support. Integrated graphics are untested. Large designs run slowly at the minimum. Display: 1280 x 720. | Requires up-to-date graphics drivers with WebGPU support. Integrated graphics are untested. Display: 1920 x 1080. |
| Network | Broadband Internet connection |
Activating it on Steam client
- Open the Steam client and sign in.
- Choose Games in the top menu, then Activate a Product on Steam.
- Paste the key and confirm. It appears in your library.
The key is listed for the Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom. region. Read how regions work before you buy.
