
Game · John Goering
Silent Shark
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep.
Before you buy
- Redeem on
- Steam clientPC: Windows, macOS, Linux. Needs a free Steam account.
- Activates in
- Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.Activates on accounts registered in the EU, EEA, Switzerland and the United Kingdom.Will not activate on accounts registered in North America, Asia, Latin America or Oceania.
- You get
- A digital activation keyStandard edition. No disc, no box.
- Delivery
- To your account and by emailDelivered to your account and by email once it is ready. Some orders get a short manual check first.
Trailers and screenshots
About this game
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Core Features
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.
Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.
Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth
Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Full Campaign
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning
Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra
Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
The Developer
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
Description, images and details are taken from this product's Steam page.
Details
- Developer
- John Goering
- Publisher
- John Goering
- Released
- 12 Aug, 2026
- Genres
- Strategy, Simulation, Indie
- Runs on
- Windows, macOS, Linux
- Activates on
- Steam client, Europe and UK
- Interface
- English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese
- Full audio
- English
- Single-player
- Steam Achievements
- Adjustable Text Size
- Custom Volume Controls
- Adjustable Difficulty
- Playable without Timed Input
- Save Anytime
- Steam Cloud
- Includes level editor
- Family Sharing
System requirements
Windows
- Requires a 64-bit processor and operating system
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10/11 64-bit |
| Processor | Dual-core 2.0 GHz | Quad-core 2.5 GHz |
| Memory | 4096 MB RAM | 8192 MB RAM |
| Graphics | DirectX 11 compatible integrated or dedicated GPU | Dedicated or modern integrated DirectX 11 compatible GPU |
| DirectX | Version 11 | Version 11 |
| Storage | 1024 MB available space | 2048 MB available space |
| Sound Card | Windows-compatible audio device | Windows-compatible audio device |
| VR Support | N/A | N/A |
| Additional Notes | Requires a 64-bit processor and operating system |
macOS
| Component | Minimum | Recommended |
|---|---|---|
| OS | macOS 12 Monterey or later | macOS 12 Monterey or later |
| Processor | Apple Silicon (M1 or newer) | Apple Silicon (M1 or newer) |
| Memory | 4096 MB RAM | 8192 MB RAM |
| Graphics | Metal-compatible Apple Silicon GPU | Metal-compatible Apple Silicon GPU |
| Storage | 1024 MB available space | 2048 MB available space |
| Sound Card | macOS-compatible audio device | macOS-compatible audio device |
| Additional Notes | Apple Silicon required. Intel Macs are not supported. |
Linux / SteamOS
| Component | Minimum | Recommended |
|---|---|---|
| OS | SteamOS 3.0 or Ubuntu 22.04 | SteamOS 3.0 or Ubuntu 24.04 |
| Processor | Dual-core 2.0 GHz | Quad-core 2.5 GHz |
| Memory | 4096 MB RAM | 8192 MB RAM |
| Graphics | Vulkan or OpenGL 3.3 compatible integrated or dedicated GPU | Dedicated or modern integrated Vulkan-compatible GPU |
| Storage | 1024 MB available space | 2048 MB available space |
| Sound Card | Linux-compatible audio device | Linux-compatible audio device |
| VR Support | N/A | N/A |
| Additional Notes | Requires a 64-bit processor and operating system. |
Activating it on Steam client
- Open the Steam client and sign in.
- Choose Games in the top menu, then Activate a Product on Steam.
- Paste the key and confirm. It appears in your library.
The key is listed for the Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom. region. Read how regions work before you buy.
