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Team Principal: A Racing Manager cover art

Game · Patrick H

Team Principal: A Racing Manager

SteamEurope and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.

A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.

Before you buy

Redeem on
Steam clientPC: Windows. Needs a free Steam account.
Activates in
Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.Activates on accounts registered in the EU, EEA, Switzerland and the United Kingdom.Will not activate on accounts registered in North America, Asia, Latin America or Oceania.
You get
A digital activation keyStandard edition. No disc, no box.
Delivery
To your account and by emailDelivered to your account and by email once it is ready. Some orders get a short manual check first.

Trailers and screenshots

01 / 09 Trailer

Team Principal: A Racing Manager

Trailer 1 of 1

About this game

Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:

- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.

- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.

- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.

- In-depth regulatory system that can change the environment of the game season to season.

- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.

- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.

- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.

- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.

- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.

This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.

This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.

Description, images and details are taken from this product's Steam page.

Details

Developer
Patrick H
Publisher
Patrick H
Released
12 Feb, 2026
Genres
Strategy, Simulation, Racing
Runs on
Windows
Activates on
Steam client, Europe and UK
Interface
English
  • Single-player
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing

System requirements

Windows

Team Principal: A Racing Manager system requirements on Windows
ComponentMinimumRecommended
OSWindows 10 64-bitWindows 10 64-bit
ProcessorIntel Core i3-6100 or AMD Ryzen 3 1200 (or equivalent)Intel Core i5-8400 or AMD Ryzen 5 2600 (or equivalent)
Memory4 GB RAM8 GB RAM
GraphicsIntegrated GPU
Storage300 MB available space300 MB available space
Sound CardAny DirectX-compatible sound cardAny DirectX-compatible sound card
VR SupportNoneNone
Additional NotesDesigned for management-focused gameplay. Performance scales primarily with CPU rather than GPU.Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.

Activating it on Steam client

  1. Open the Steam client and sign in.
  2. Choose Games in the top menu, then Activate a Product on Steam.
  3. Paste the key and confirm. It appears in your library.

The key is listed for the Europe and UK. Activates on accounts registered in 32 countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom. region. Read how regions work before you buy.

Team Principal: A Racing Manager€18.18